Maya hard surface8/30/2023 ![]() ![]() Transportation Somewhat Walkable 50 out of 100 WalkScore® Rating 1 Places For Rent in Wilmington, North Carolina Apartment rent in Wilmington has increased by 20.4% in the past year. Andrews Dr., Wilmington, NC 28412 1 BED 2 BEDS 3 BEDS $1,155+ $1,284+ $1,621+ View Details Contact Property Today Compare Metropolitan At The Riverwalk 19 Harnett St, …Rent Trends As of April 2023, the average apartment rent in Wilmington, NC is $1,054 for a studio, $1,384 for one bedroom, $1,622 for two bedrooms, and $1,882 for three bedrooms. 526 N 2nd St APT 102, Wilmington, NC 28401 For Rent $1,195 1 bd | 1 ba | 550 sqft Harbor Station Townhomes, Wilmington, NC 28403 For Rent Skip to the beginning of the carousel Request a tour The listing owner has chosen to not disclose their name and phone Select a few dates you’re available Thu 27 Apr Fri 28 Apr Luxury Apartments for Rent in Wilmington, NC 313 Rentals Available Sort by Price (high to low) Today Compare St.Personally, I avoid Booleans when modeling, because I dislike the resulting topology, but this method makes me fond of Booleans again. I plan to research more about retopology, hoping to find an easy way to retopo organic models, specially characters, as that would make my life as game developer a lot easier.Įven if this method cannot be used on organic objects, it should be very useful to improve the topology of hard-surfaces, specially if you made those surfaces using Booleans. The following image shows the result of these operations on a mask modeled in ZBrush. Unfortunately, this may or may not work on organic 3D models. ![]() ![]() You can tell Maya to “keep” certain edges if you make a selection of those edges and then go to “Display\Harden Edge.” After doing that, try the retopology commands again, and you should get a better looking wireframe. However, you will notice the topology is not exactly symmetrical, and also it has some small issues (mostly related to how the wireframe flows). This will create a more organized topology, as seen below. Then, you run this other command: polyRetopo ![]() This will rebuild the object’s wireframe with a lot of triangles, as you see here: To perform the automatic retopology, first you need to enter this command on your Maya command line: polyRemesh ![]()
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